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SOUL CATCHERS

Mobile Game

Development: Preliminary Funding

Soul Catchers (Souls) is poised to be the next quantum jump in the space of dynamic, relevant education.  Souls brings history to life by incorporating hands-on practical learning while engaging with family and the community.


This outreach to the community is vital in Soul’s efforts to initiate players’ deep investment in rich local history and an appreciation of forever learning with central core values.  


Our philosophy builds on the knowledge that interest perpetuates involvement for this and future generations.  A passion for history-- locally, through distance, and culturally --across nations can birth an appreciation, respect, and understanding for the world at large and everything in it.


Our vision is to harness the explosive interest in ghosts, mobility of family gameplay, and introduce an educational historic component.  This game promotes learning, appreciation of culture and history, enjoyment of horror fandom, and is portable.  

The objective of Souls is to travel with the family to points of interest to capture Souls.  Along the routes and locally there are several goblins, ghouls, and zombies to catch and help you ‘level up’ along the way.  


Leveling up gains the skill to capture the Souls.  Souls are historical figures of four genres:  political, entertainment, influencers, and sports.  The Souls can only be acquired by going to a specific location(s) and can only be caught a limited number of times.  

Soul Catchers is able to entertain and educate a diverse population.  Our game captivates interest by developing 3 separate modes.  Modes are assigned automatically upon entering the User’s birth date.

  • Phase I: Generations Mode- this mode is for all users.  It has all ghosts in the game that are not Nefarious mode.

  •  Phase II: Scholars Mode- this mode is offered to educators and schools. The schools can present us with their syllabus and we customize ghosts to compliment the segments of the historical figures they are learning about.  The students are also able to create their own ghost as an assignment that we can then exalt as a featured ghost for 30 days.

  • Phase III: Nefarious Mode - this mode is for 18+ and focuses on criminals, occults, serial killers, and fictional horror movie icons.  The mode is designed to be a subscription add-on to compliment those haunted tours and fans of the dark beyond. 

 
 

IN THE NEWS

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AVID GAMERS SET TO LAUNCH EDUCATIONAL MOBILE GAME SOUL CATCHERS THAT REVITALIZES HUMAN HISTORY - VICINANZA STUDIOS

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AVID GAMERS SET TO LAUNCH EDUCATIONAL MOBILE GAME SOUL CATCHERS THAT REVITALIZES HUMAN HISTORY - VICINANZA STUDIOS

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KICKSTARTER ALERT: GO PLACES, CATCH GHOSTS, AND LEARN HISTORY WITH ‘SOUL CATCHERS’